Even better if the foe was already almost dead. When you slap something for huge numbers it’s also fun having the DM describe the wreckage that’s left of your opponents.

I feel like some Table Top games are more prone to this than others, just based off watching some different IP’s being played.

  • Sotuanduso@lemm.ee
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    5 months ago

    I do a thing where if someone lands a critical hit that takes a character from alive to dead*, they get a more descriptive kill based on the type of attack. A slashing attack might behead them. A cold attack could freeze them solid.

    It’s Pathfinder 1e, so death is when negative HP >= constitution score (not bonus.) I don’t do it if they have room for bleedout and stabilization.

  • MouseKeyboard@ttrpg.network
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    5 months ago

    A party member once used spike growth, grappling, and a wide array of speed boosts to deal so much damage it couldn’t be rolled on Fantasy Grounds and we had to roll it on Wolfram Alpha and enter it manually. Appropriately enough it totalled 666 damage.

  • sbv@sh.itjust.works
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    5 months ago

    My first fireball felt so good. All the little math rocks bringing their 30 hp of damage.

    • GrymEdm@lemmy.worldOP
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      5 months ago

      All the little math rocks bringing their 30 hp of damage.

      Now that you mention it, that’s probably one of the best ways to teach the basics. It’s so much more fun when it’s roasting baddies as opposed to counting apples.

  • Worthstream@lemmy.one
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    5 months ago

    Have you played 10 million hp planet? It’s built around this concept, the endgame is bashing an entire planet to pieces. And you start with just d6 damage! If you love stupidly epic over-the-top ridiculousness, this is the perfect game!