Apple: only implements a proprietary graphics API
Also Apple: Why does no one make games for my platform??
Is this true? Could I not do OpenGL on a Mac?
They ship an outdated and unreliable implementation 😅 There are things that use it, but my understanding is you couldn’t use it in the same way you can on other platforms.
I think everyone would rather development effort for games go into Linux as opposed to macOS.
Is there a Proton-like software for Mac?
Wine is available for Mac, and Apple has started work on their game toolkit which was shown to run cyberpunk (albeit not well)
So yeah, but you’re probably better off just dual booting asahi tbh.
Whoopi Goldberg is gonna be pissed.
As a Mac user, I’m fine with this tbh. I don’t game on my Mac and most people I know with one don’t either.
As a user of an ecosystem that I care about, I totally do not. Why should the health of an ecosystem be dictated by my usage patterns or that of people that I know? Bit self-centered, also?
Also, today’s Apple fans and their “Apple-no-gaming” fiction are too quick to “forget” Bungie and how upset Steve Jobs was when Halo became Microsoft-exclusive. https://arstechnica.com/gaming/2010/10/jobs-turned-down-bungie-at-first-how-microsoft-burned-apple/
Wow you guys hate apple more than I do and I really think they’re overpriced but okay hard and software for people with other needs. The apple users I know don’t really think about gaming at all, wondering how many seriously do.
The hatred has nothing to do with the products but the lack of participation in open standards like OpenGL or Vulkan.
Their products are incredibly well made (though I’d fuckin hope so given the pricing) and their software experience (barring the lack of good graphics API support) is quite nice.