- cross-posted to:
- apple_enthusiast@lemmy.world
- cross-posted to:
- apple_enthusiast@lemmy.world
Conformant OpenGL® ES 3.1 drivers are now available for M1- and M2-family GPUs. That means the drivers are compatible with any OpenGL ES 3.1 application.
Our reverse-engineered, free and open source graphics drivers are the world’s only conformant OpenGL ES 3.1 implementation for M1- and M2-family graphics hardware. That means our driver passed tens of thousands of tests to demonstrate correctness and is now recognized by the industry.
Why did we pursue standards conformance when the manufacturer did not? Above all, our commitment to quality. We want our users to know that they can depend on our Linux drivers. We want standard software to run without M1-specific hacks or porting.
An amazing accomplishment and a real feather in the cap for Rust.
When are we going to see this incorporated into the mainline kernel?
Traces of the Rust work gets merged in every version. They come in small pieces, and now the next version has even more abstractions that are needed for the M1 GPU driver to eventually get there.
Wow the explanation of how they reverse engineered their way to pixel atomics was super interesting!
Apple beat by 2 people.
2 women, none the less :)
I mean it’s a good thing reverse-engineering it wasn’t harder
How long til apple grabs that source and repacks it into one of their closed, proprietary drivers?
I would love to see Apple go down the route of actually supporting modern OpenGL and Vulkan on their hardware. The hardware is amazing but forcing software to rely on Metal just holding it back especially when it comes to games.
Well, they sort of support Vulkan via a translation layer called MoltenVK. This is how the Dolphin emulator was able to get GameCube games running on M1, for example.
That’s probably the most that Mac users will get, unfortunately - the only games that Apple will care about are the ones exclusive to their Apple Arcade service, which will therefore use the Metal API anyway…
I hope they do not. I wish they stay stupidly stubborn until it’s too late.
They’re a 3 trillion dollar company, they can stay stupidly stubborn longer than any of us can stay alive
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Because people treat apple as if it’s the pinnacle of design, performance, and usability. People who want to game on their hardware should have it so hard that they will take anything they can to make that possible on that hardware. If Linux becomes that thing that makes it all possible, so much so that it becomes common knowledge “if you want to game on a mac, install linux”, then finally some fruit worshippers could possibly see what surrounds them instead of their myopic view of their fruit god.
Mac missed the gaming train two decades ago.
It’s never too late for a corporation of their size to wake up one day and decide “well, now there’s some kind of a reason to make gaming on mac possible”. I can only hope that if they’re pushed to that, that linux is so far ahead that it becomes difficult to get back their followers. If by some miracle Valve decides to invest in making linux work on mac, there would be two giants in the game.
But only time will tell…
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You sound like a petulant dweeb
Mommay, a stranger on the internet insulted me! My feelings are so hurt.
Macs have a big user base, if you like it or not.
Apple supporting Vulkan or not supporting it will not change a thing about that.
Developers support platforms where the users are. Having good support for Vulkan on Macs would make their life easier.
I fail to see how that’s a bad thing. Apple not supporting Vulkan won’t drive the average user to install Linux as they don’t know what it even is.
Why would they do that? They’re intentionally not supporting OpenGL, so that people use their proprietary API