I save this meme a while ago, I think it is from Reddit

  • thisbenzingring@lemmy.sdf.org
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    11 months ago

    I’ve played before anticheat was a thing and it is meaningless. Cheaters are going to cheat. The best anticheat systems are voting. The game kicks a winning vote total and then that server sends the rest of the servers it’s results. Then that account is flagged as a cheater. The only way a cheater can exist is they hide and don’t cheat and are obvious in it

    • DrRatso@lemmy.ml
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      11 months ago

      Votekick really doesn’t work as an anticheat, especially without good playback analysis option and even then good gamesense looks like wallhacking in shooters to new players for example when all you are doing is tracking sound and have good crosshair placement. If you can’t review replay and there is no blatant cheating like speedhack or spinbot or teleporting, what are you voting on? The fact that you are getting stomped?

      To be clear I’m not saying invasive anti-cheat is the way, but IMO voting is not the way to go.

  • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    11 months ago

    I wanna know they have to have low level shit making these checks on my device in the first place. Why can’t the checks by on the god damn server, checking against what the developer knows is and isn’t possible to do without cheating?

    Edit: Er… I guess you wouldn’t really be able to tell if they used walls or aimbots that way… 🤔

    • Yen@feddit.uk
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      11 months ago

      A lot of anticheat methods are not to catch the people with the proper, premium cheating software. It’s to stop little Jimmy downloading an exe for Fortnite because he loses too much and making a new account as f2p is now the norm. As such, a lot goes into making it hard to have a cheat hide itself without significant effort from the user, be that running a custom kernel module yourself or some sort of emulation techniques. The kernel level anticheats can naturally be bypassed, but you have to do more than just running an exe most of the time which is about as far as the average kid who downloads their cheats from a YouTube video is capable of. The result is you catch 99.9% of what would be cheaters, and that’s a much bigger improvement to your player base than catching the 4 players at the pro level who pay thousands a month for custom software which doesn’t really matter in the grand scheme of things.