• thorbot@lemmy.world
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      2 months ago

      Do people really care about this? Christ sakes man it’s running on a switch, everything is 30fps, if you own a switch you know this already. It’s fine.

      • _sideffect@lemmy.world
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        2 months ago

        What?

        Lol, so the Gamecube, which is a potato compared to today’s standards, can handle 60fps, but you’re happy with 30fps?

        • thorbot@lemmy.world
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          2 months ago

          Oh I didn’t realize you could bring your Gamecube with you on the subway. You do realize there’s a difference between portable consoles and home consoles, right?

          Edit: reply all you want but I’m not reading any more comments on this, I’ve heard it all already, that’s enough

          • yuri@sh.itjust.works
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            2 months ago

            The fact remains that the gamecube is less powerful, despite being a home console. Just like there’s people who don’t care between 30/60, there’s plenty of people who would be fine with less flashy effects if it got a solid 60.

            Fuck, I started gaming with a video card that could only render 3d when it ran in a hybrid crossfire with onboard video. And you can bet your ass I was turning all my settings straight to potato so I could pump a beautiful 121 frames into my terrible CRT every second. Sometimes I still miss that setup lmao

            • thorbot@lemmy.world
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              2 months ago

              Yeah, you still don’t understand that a portable device has a battery and concessions must be made in order to maximize its battery life.

              Edit: downvote me all you like but the lifetime sales of the Switch speak for themselves.

                • thorbot@lemmy.world
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                  2 months ago

                  I own one, and if I don’t throttle the FPS to 30 I get like 1 hour out of it. My point still stands

              • yuri@sh.itjust.works
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                2 months ago

                Yeah I shoot for solid 60s on my portable steam deck too. I get better battery with lower settings anyway, and the potential benefit from artificially capping fps is negligible to me.

                Being able to play a little bit longer isn’t all that enticing when the experience is on par with a struggling switch lite.

              • accideath@lemmy.world
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                2 months ago

                Mario Odyssey runs at 60fps. Why can’t a graphically less intense game that was originally made for a console that is now over 20 years old? A console, that can also be emulated on a raspberry pi or any phone, really. This really shouldn’t be a noteworthy battery life hit. Even less so when the switch is docked…

          • accideath@lemmy.world
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            2 months ago

            You can. There are gameboy sized portable Wiis you can build, that have a multiple hour battery life and can play gamecube games just fine. So, if a 22 year old home console can do it on the go, why can’t a console that was purpose built for portable gaming?