• hitmyspot@aussie.zone
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    2 months ago

    I’m surprised they made 440m. However, investing in r+d is not unusual. This amount is not a huge investment for them based in overall revenue.

      • chiliedogg@lemmy.world
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        2 months ago

        Write-offs are entirely misunderstood by people. Writing off losses doesn’t magically make loss profitable.

        I’ll use myself as an example. I teach underwater photography at a university as a side gig. Last year I made about $3,000 teaching the class, and I also spent about $1,000 on underwater camera gear for the class. Because of that I get to reduce my taxable income by $1,000, so it’s as if I made $2,000.

        At my tax bracket a write-off reduces my income taxes by 22% of the expense. So on a thousand-dollar purchase I’m still losing nearly 800 bucks.

        • Reawake9179@lemmy.kde.social
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          2 months ago

          And you still have the value, nobody takes it away from you and you propably can sell it without loss which makes it still a good deal.

          • chiliedogg@lemmy.world
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            2 months ago

            Of course it’s better than not having the write-off. But it’s not like it’s free.

            Business expenses aren’t profit so they aren’t taxed because it’s money you didn’t actually make.

            Since most businesses operate on a small margin, removing tax deductions would make tax burdens higher than profits.

            And it’s not like that camera lens isn’t being taxed. I’m buying it from a company that pays taxes on its profits and payroll and whose employees pay taxes, and on top of that I’m paying sales tax (to a different entity of course).

  • exanime@lemmy.today
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    2 months ago

    As others have said, the implication in this article’s title is silly… Surely an r&d phase start easily explains this

    What I’m curious about is how you spend that much money in such little time? Was that money actually spent or just committed?

  • VirtualOdour@sh.itjust.works
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    2 months ago

    Business lesson, : never build a factory because it won’t pay for itself in the first year.

    And yes I know it’s hard to hear but Meta’s vr is doing really well in the areas they targeted, industry, academia, and special use. This is likely to end up a profitable part of their business for a long time.

    • kellenoffdagrid❓️@lemmy.sdf.org
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      2 months ago

      Yeah unfortunately I agree, as much as I dread knowing Meta’s going to be behind a lot of the VR/AR developments as it gets more common, this isn’t really an indication that they screwed up. They’re not the first company I’d want to lead the VR market but it looks like they will be regardless.

  • kava@lemmy.world
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    2 months ago

    It’s sort of like how YouTube ran at a loss for a long time. The idea is to get ingrained in the market and make up the money later.

    Right now Meta has the best VR / AR that is easily accessible. If some new idea or technology catapults VR into a more popular position, then Meta is in a prime position to take advantage.

    Will that happen? I don’t know, but Meta seems to think so.

    • LEDZeppelin@lemmy.world
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      2 months ago

      Meta is the only reason I’m staying away from their AR/VR headsets. If it was any other company, I would have jumped in by now.

    • makyo@lemmy.world
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      2 months ago

      There are a lot of problems keeping VR from going big and I think Meta’s strategy of cornering the market is one of them. They think if they get all the exclusives they’ll be the next iPhone but I think instead they’re fragmenting an already tiny market which really needs a bunch of impressive experiences (and there still aren’t a ton right now, even after years of VR development). I feel like the reverse would win them more users - they should win on hardware AND software but make their software available for any VR headset to use. Because right now they need to help create a market for VR because there really isn’t one worth cornering yet.

      • madasi@lemmy.dbzer0.com
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        2 months ago

        They just announced that they opened up the OS for other manufacturers to use. I know Asus/ROG is supposed to have a headset in the works using the OS.

        • n3m37h@sh.itjust.works
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          2 months ago

          So they want to be the Microcrap of the VR world?

          Nah I’m good, let me know when we get a Linux of the VR world

            • n3m37h@sh.itjust.works
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              2 months ago

              Its probably great but when you need to set up a specific room, it makes it inaccessible for most people

              • Blue_Morpho@lemmy.world
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                2 months ago

                ??? You don’t need a specific room. Quest doesn’t need any beacons or wires.

                I don’t like Facebook, never had a Facebook account and refused to buy their VR until they removed the Facebook account requirement 2 years ago.

                But the hardware is excellent for the price. Facebook is selling the hardware at a loss and making it up in software sales. So you are hurting Facebook by buying their hardware and using it with Steam.

                • n3m37h@sh.itjust.works
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                  2 months ago

                  Sorry, was referring to Valve Index. Did not realize you can use SteamVR on on the Quest

            • n3m37h@sh.itjust.works
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              2 months ago

              That is not what I was referring to. Meta loves to invade our privacy like Microcrap

              Sadly SteamVR needs a large open space to work effectively which makes it inaccessible to the vast majority.

              • Blue_Morpho@lemmy.world
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                2 months ago

                SteamVR is a software store. It has nothing to do with whether the hardware needs beacons in the room or wires.

                You can play SteamVR racing sims at your desk. If it’s a standing game, you push a button and then draw virtual borders on the floor wherever you are to define the play space.

      • ColonelPanic@lemm.ee
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        2 months ago

        The index is better overall and I love mine, but I can’t help but feel jealous that someone can just grab their quest, put it on and get into VR immediately. I have to cart my PC downstairs, turn the base stations on, find the index and wire it all up, troubleshoot why Windows has decided to mess up the drivers and now nothing works, and maybe half an hour later finally get into a game or completely give up and try again another time.

        The quest gains a lot in portability and ease of setup, and that does result in a lot of other features being sacrificed but to most people the downsides don’t matter as much.

    • Gigan@lemmy.world
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      2 months ago

      I don’t think the technology is there yet. As long as people need to wear big bulky goggles and headsets it’s not going to take off. Make something that’s about as cumbersome as sunglasses and less than $1000 and there might be mass adoption.

      • SebKra@feddit.de
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        2 months ago

        March 2023 they sold 20M Quests. Half as many as PS5. That counts as “taken off” in my book.

        • n3m37h@sh.itjust.works
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          2 months ago

          Daily active users are a much better indicator of success.

          Halo infinite had a peak player count if 272,000. Now it sees DAU of only 3,000

        • Gigan@lemmy.world
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          2 months ago

          Wow, I’m shocked it’s that high. I’ve never heard of someone using one.

          • kava@lemmy.world
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            2 months ago

            Everyone in my family has one. We play ping pong. It’s cool, you feel like you’re in the room with someone even when they are many miles away.

            Having said that, I believe most of the users are minors. Whenever I log into a multilayer game, there are children taking.

            Besides ping pong, there’s Best Saber and 3d jigsaw puzzles. Outside of that, I haven’t really had much fun outside of occasional shooting / archery.

            It sucks that it’s owned by Facebook of course. I deleted my Facebook over 10 years ago now. I had to set it up with my girlfriend’s Facebook account.

      • RaoulDook@lemmy.world
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        2 months ago

        VR is already great today, and lots of us are enjoying it. I know several people with VR systems.

      • Semi-Hemi-Demigod@kbin.social
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        2 months ago

        I agree that the tech isn’t there, but unless we figure out some new physics it’s going to be impossible to put enough battery, computing power, and cooling capacity in something the size of sunglasses. So the tech for VR like we really want is at least 20 years away, if not more.