Happy birthday, Proton!

  • silvercove@lemdro.id
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    1 year ago

    I feel like attributing this to Valve is really disrespectful to the folks who developed wine for decades (and more recently also Vulkan). The real game changer is Vulkan, which made Linux graphics to be competitive with DirectX. (OpenGL interfaces to DirectX was simply not competitive)

    • nakal@kbin.social
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      1 year ago

      You’re right. So many people to thank here. One thing you cannot deny is that Valve is one of few companies that loves gaming on Linux and it deserves a huge credit.

      • firecat@kbin.social
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        1 year ago

        Valve does not love gaming, they refuse to listen to TF2 fans, they never build games, they brought out studios, criminal cases, Antitrust lawsuit and branding loyal fanbase that keeps defending Valve awful actions in gaming. This is not love, this is toxic community and a toxic company aiming to be profitable at all cost.

          • Vilian@lemmy.ca
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            1 year ago

            i guess was on the tf2 lmao, almost like it was a choice of the devs to not work on that spaghetti not valve, because that’s how valve works, the devs do what they want

    • Baŝto@discuss.tchncs.de
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      1 year ago

      The kickoff meeting for Vulkan was hosted by Valve. Like everything it’s not only Valve, but they had their fingers in this too. Valve is just one of the companies/groups that is pushing linux ports and vulkan support.

      Valve is mostly moving interests of big game companies with steam machines and steam deck. Steam machines flopped, but initially they made companies consider ports. The success of steam deck will likely result into them paying more attention to not break wine/proton.

    • poVoq@slrpnk.netM
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      1 year ago

      At least initially this was mostly DXVK though, which is a project that was secretly funded by Valve after it showed some promising initial results. Edit: but I agree that WINE deserves more credit.

      • silvercove@lemdro.id
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        1 year ago

        as someone else said, it’s a “standing on the shoulders of giants” moment for Valve

    • sfera@beehaw.org
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      1 year ago

      I feel like attributing this to Valve

      What exactly do you mean by “this”? The post is about the 5 year anniversary of Proton. Also, why do you consider crediting the developers of Wine disrespectful? I just can’t follow.

      Of course Proton wouldn’t have been possible without all the many years of work that went into the Wine project in the first place, and everyone who contributed to Wine should be applauded for their effort. Valve has funded a lot of extra work though to get things like DXVK and VKD3D-Proton for the translation from Direct3D to Vulkan into a state where performance can be really great! Valve also funds work on Linux graphics drivers, Linux kernel work and the list goes on.

    • sirsquid@lemmy.mlM
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      1 year ago

      I feel like attributing this to Valve is really disrespectful to the folks who developed wine for decades

      Honestly, it feels like comments like this are just intentionally missing the big picture, or just don’t understand any of what Valve actually do.

      It’s been said by comments elsewhere, but Wine was really not good years ago. It was difficult to use, obscure as you had to seek it out and know what to do. Valve funded DXVK, VKD3D-Proton, various extra Wine patches and pushed it all together into Proton with Q&A testing, regular upgrades for big games to get them working ASAP and put it in front of millions easily directly in the Steam client.

      and more recently also Vulkan

      Which once again, Valve massively helped push and even hosted the early discussions on it.

          • Spectacle8011@lemmy.comfysnug.space
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            1 year ago

            When developers need to draw graphics on the screen, they use an API like Direct3D (or DirectX) or Vulkan to accomplish it. Direct3D only works on Windows. Vulkan works on many operating systems. Vulkan replaced OpenGL.

            DXVK translates DirectX calls, which only work on Windows, to Vulkan calls, which will work on Linux and other operating systems. It’s so good at this that it’s better than commercial game engines like Unity. DXVK is a separate project from Wine. Wine also uses wined3d to convert older Direct 3D calls to OpenGL calls, for the same effect.

            Lastly, there’s VKD3D, which is Wine’s own Direct3D12 ➜ Vulkan compatibility layer. Valve forked this and created VKD3D-Proton, which is specifically designed for games, as opposed to general software.

            Yes, it’s a bit confusing.