• 2 Posts
  • 39 Comments
Joined 1 year ago
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Cake day: August 7th, 2023

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  • requires going through the desktop interface to install them, if they use another launcher you have to set up that, frequently some trial and error

    Valve does pre-compilation of shaders. That only works for native Steam titles, and it can be the difference between a game being playable and a stuttery mess, especially for more graphically intense titles

    there are also hardcoded patches in Proton that look for the SteamID of the game to apply them. Those also won’t have those fixes applied when adding them as non-Steam games.

    How is any of this the fault of the World of Goo devs? How come Valve shouldn’t be expected to implement features to make these things simpler/work?







  • If you want to immigrate into a country, you must 100% be aligned with the values of your new country.

    It’s just hard to say that when a lot of European Colonialism took place in these countries, some gaining independence within the last 100 years (referring to the middle east as alluded to in your last paragraph)

    I don’t really know where to stand and I don’t think you can be in a position that is correct given the effects of colonialism from Europe. The fact that some effects of this colonialism (especially in Africa) have destroyed some countries/cultures, when the natural population didn’t “100%” align with the colonizers makes it hard to not sympathise with these people. A lot of these immigrants are leaving their home countries (not all), due to the rippling effects of colonialism.

    I should say while I agree with your statement, I don’t know how to account for the effects of external influence that may be causing said immigration.




  • Personally I wish we could toggle the teleportation function on and off so we don’t have to keep them frozen in one spot all the time

    I really wish I could make my mobs just roam an area like the Golems do, would help so much to liven up builds. The teleporting mechanic makes sense so you don’t lose mobs, but it just ruins my immersion when I see a mob is just teleporting (maybe they make it teleport when you aren’t looking at it)




  • I’d agree that’s annoying yes, but it’s free. There comes a point where the amount of free users upgrading to premium isn’t enough, so they’re left with either changing the free service to boost that number or remove free as it likely loses them money. I’d agree that it’s shitty yea, but the free product is meant to be a preview to entice premium subscriptions. If they aren’t getting enough upgrades, something has to change (in their view)


  • So are limited free demos a shitty method because you then have to pay to get the full experience? I don’t understand why people are so upset that the free experience gets worse, economically it makes sense and any company would do it. They do not need to offer a free service at all, but they do it to help cultivate a premium user base. It’s pretty consumer friendly they offer a free version to let you make sure you want to use Spotify before you pay. I just don’t think offering a free product to entice paying for the full thing is a “shitty method”.


  • 2ncs@lemmy.worldOPtoMinecraft@lemmy.worldMinecraft Live 2023
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    1 year ago

    Even if it was only jeb making passing comments, or other developers, it still put the community in a place where they didn’t think something like an autocrafter would be added. (Especially since jeb was/is the lead developer of the game). In my opinion if the lead dev comments on something, it represents the game too, that’s why they have the platform to begin with. There are plenty of posts throughout the community saying they never expect an autocrafter to be added. Whether intentional or not the community was led to these expectations by the developers of the game. I think that either way it’s beneficial for them to communicate the thinking behind such a game changing feature.


  • 2ncs@lemmy.worldOPtoMinecraft@lemmy.worldMinecraft Live 2023
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    1 year ago

    And, in my opinion, Mojang’s vanilla features tend to be more polished than modded features when they’re finally implemented.

    Sorta an unfair comparison as there are hundreds/thousands of mod authors leading to a wide variety of polish. There are a good bit of mods that are very well thought out and polished. If you take for example the Create team and compare it to the polish of Mojang I would say they’re comparable (they both have different intentions, more commenting on the polish and thought put into features.)

    But I guess they’ve changed their minds. Honestly, that’s exciting. More companies (and people) need to be willing to do that when they have a good reason.

    I’m decently excited for them stepping out of their comfort zones to try something different, it’s what leads to interesting changes and features that can change the game forever. The big issue I see is how they fail to communicate the decision well. I think in the recent past, it seems as though Mojang have had issues communicating their decisions to remove content previously announced. I think these decisions need to be more openly communicated with the community. Crafter is a very huge addition that will likely change the game forever, I think it would be a net beneficial thing for Mojang to communicate why their design decisions have changed to add such a large feature. Changing your mind is always a good idea, but when you are a large figure in a community it’s beneficial to communicate why your mind has changed.


  • 2ncs@lemmy.worldOPtoMinecraft@lemmy.worldMinecraft Live 2023
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    1 year ago

    I think any of the voted mobs winning would have upset some portion of the community, sorta seems inevitable. Kinda hope they change the way things are done in the future, only if the reason is to make the community less hostile. It also doesn’t help they attached features players really want to a vote and that just feels bad.

    As for the wolves, I think you’re putting too much stock into the features these mobs add, as in the past most mob vote winners have smaller feature additions. For that reason I think the wolf armor is more of an aesthetic addition than a game changing combat focused feature. I think the biggest critique to the wolf armor is that, while not necessarily a huge combat addition it is still a combat centered feature, and Mojang have given the impression they are working to change aspects of combat (combat snapshots). Adding more combat features, will likely make revaluating combat in the future more complicated as there is more to rebalance.