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They learn how to program in a more efficient way that makes better use of limited memory and CPU cycles. Which frankly is something modern programmers and game designers could very much benefit from considering how bloated and unoptimized much of modern software is, probably because they didn’t need to think about whether computers can actually run it.
The CADT model at it’s finest. It’s funny because Linux is considered the de facto choice for legacy hardware because it runs so well on it, or at least used to. The fact is the development model used by distros (and apparently also the Linux kernel as well) is absolutely awful, and it inevitably hurts movements that depend on it such as Permacomputing.