Targeting a proprietary platform first
I hope they do better next time
if they want to support XR development, in your opinion how can they do better now?
is there a non-proprietary consumer standalone headset? If the answer to this is “no”, are you suggesting that Godot shouldn’t enter this space at all?
Actually the change is quite awesome: https://github.com/godotengine/godot/pull/96624/files. The implementation revolves around Android, not very specific to Meta ecosystem. Thus, it can be easily extended to the next XR device running Android.
I use my vr as my monitor everyday or to watch content. quite nice being able to have my screen follow me along when i go grab water from the kitchen.
also arbitrary screen configuration of arbitrary size and orientation.