Yep lemmy.world is live (stress) testing in production. It has its benefits, like when a set of patches were committed to vastly improve performance that was a big problem on a huge instance like lemmy.world but not on the smaller ones, and its downsides with all the random issues that pop up which happen when testing live in production.
Exactly. The colossal lost of trust is not easy to regain (if it can ever be regained at all) and that’s will be a specter haunting Unity’s economic performance for the years to come. I’ve seen so much outpouring of support for Godot and other open source / free game engines, and really hope that support continues.