FFXIV works really well on console and that’s a full MMO
FFXIV works really well on console and that’s a full MMO
As a trans person: lol
Yep. Most reviews I saw were complaining about the difficulty and while I get that to a degree, the game gives you so many tools. I felt like DS3 and 2’s DLCs had a much steeper difficulty curve. The ones complaining about performance felt justified though. I’m still getting dropped frames and stutters on a 4090…
Also saw a review complaining that it’s overpriced because it can be finished in 4 hours. I think they missed a zero there…
How is that a spoiler? Those are the requirements to access the DLC. I’ll delete anyway, just in case
They need this for achievements. PlayStation has had it for years and it works perfectly
It really doesn’t run well at all and you have to reduce the settings so much that it looks really bad. When I tried it I was barely hitting 30 fps on one of the first few difficulty levels. Unless they’ve drastically improved performance or people only play at low difficulty I personally wouldn’t recommend it.
It’s not so bad if you stream it from a pc but I assume most people want to play portably.
Brand new ps5 games were releasing for £70
This game is great. Feels kinda like Half Life with the fast paced combat of Doom. The exploration is just as good as the gun play and some of the solutions to secrets feel so clever
Since we’re on Lemmy, you know the drill
There was a Wendigo video about how it could be used as a way of transporting goods as cargo since it isn’t too time sensitive and it could be quite cheap compared to trucks and ships because of fuel iirc. Also for tourism since they can land vertically
XIV’s story is insanely good though but I guess we’re not counting DLCs here (although the first 2 expansions are free now)
What games are you playing that run at a stable 60 on a steam deck?
I dunno, my livelihood is pretty high up in priorities for me personally.
I was more just giving context about how things work from a game dev perspective
You can change assets on the fly, yeah. Usually with stuff like making a gun blue you’d just load another texture and apply it to the material. It really depends on what the game is designed to do. For example a game where all the lighting is baked would have issues if certain parts of the level were changed in real time because you’d need to rebake the lighting (or add some dynamic lights specifically for certain objects)
Stuff like creating a quest in real time to the extent of hand crafted quests doesn’t sound like it’s quite there yet but there doesn’t seem to be a technical limitation there other than what AI can do and how to refine it to do that in an interesting way. You never know but it still feels a bit early considering how little has been done so far.
It has guarana in it
Dead space? It famously has a hud that’s built into the world rather than being random bars and stuff on the screen. Everything UI related is essentially from an object in the game
I literally got stick drift a week after release day, ever since then I’ve gotten stick drift on two other controllers (just on ps5) It’s just a lottery and I’m fucking tired of it