Yea, should have been V-00000000-0000-0000-0000-000000000008
instead
Yea, should have been V-00000000-0000-0000-0000-000000000008
instead
git reset head~9
git add -A
git commit -am 'Rebased lol'
git push -f
Cowboy Programming:
PO: Hey we want to go to Mars
- 3 weeks of silence -
Developer: Hey I’m there, where are you?
We have seen time and again, especially on Android, that whenever a moderately-popular app goes open-source, it is immediately picked up by unscrupulous developers. They download the source, add obnoxious ads […]. tracking code […]. Finally, they publish it to the Play Store
This is a pretty bad argument, especially when you’re specifically talking about Android. Android APKs are extremely easy to just download from closed-source, decompile them, and add new things or overwrite existing things.
The argument makes more sense for things that are harder to decompile and recompile
Yea, I wasn’t saying it’s always bad in every scenario - but we used to have this kinda deployment in a professional company. It’s pretty bad if this is still how you’re doing it like this in an enterprise scenarios.
But for a personal project, it’s alrightish. But yea, there are easier setups. For example configuring an automated deployed from Github/Gitlab. You can check out other peoples’ deployment config, since all that stuff is part of the repos, in the .github
folder. So probably all you have to do is find a project that’s similar to yours, like “static file upload for an sftp” - and copypaste the script to your own repo.
(for example: a script that publishes a website to github pages)
I suppose in the days of ‘Cloud Hosting’ a lot of people (hopefully) don’t just randomly upload new files (manually) on a server anymore.
Even if you still just use normal servers that behave like this, a better practice would be to have a build server that creates builds, like whenever you check code into the Main branch, it’ll create a deploy for the server, and you deploy it from there - instead of compiling locally, opening filezilla and doing an upload.
If you’re using ‘Cloud Hosting’ - for example AWS - If you use VMs or bare metal - you’d maybe create Elastic Beanstalk images and upload a new Application or Machine Image as a new version, and deploy that in a more managed way. Or if you’re using Docker, you just upload a new Docker image into a Docker registry and deploy those.
I would assume this just relies on the Discord API being read by the bot - and not on having a local discord installed…
Hmm, well the first round(s) are doable for beginners. If you want to get into programming, these kinda games are a good way to start, since you’re getting visual feedback of what your bot is actually doing.
And you can participate in loads of languages, so you can pick anything that you’re somewhat familiar with.
However, once you’re getting into higher rounds, ranks, and leagues, you’ll be playing against other peoples’ bots. So obviously if you have 0 experience it’ll be way harder to beat people with loads of experience, that understand which algorithms are suitable etc.
But I’d say go ahead and try it out. Its free. Maybe it turns out to be too difficult, maybe you’ll manage.
You can use Tblock - Or you can check which router they have, and tell them to flash it with FreshTomato
Then their router can service as a raspi with a pihole: https://wiki.freshtomato.org/doku.php/advanced-adblock
Chaotic neutral: If you complain a lot and keep saying your ticket has high priority, you’ll automatically have lower priority than the guy that doesn’t really care when I do something
Defragging an SSD on a modern OS just runs a TRIM command. So probably when you wanted to shrink the windows partition, there was still a bunch of garbage data on the SSD that was “marked for deletion” but didn’t fully go through the entire delete cycle of the SSD.
So “windows being funky” was just it making you do a “defragmentation” for the purpose of trimming to prepare to partition it. But I don’t really see why they don’t just do a TRIM inside the partition process, instead of making you do it manually through defrag
If “build the server and client in the same language” is a hard requirement, I believe your only choice is JavaScript…
You can probably also use Java. And I’ve used dotnet / c# for it. You can build the server in ASP-core, and a desktop client in Avalonia, or a website in Blazor
Like feathering somebody after tar pitting. I dont know what that would’ve meant. Maybe servers ridiculing an attacker or something
Could be a feature where servers would add your IP to a list, and send it to the clients (like a list somewhere in case of a website)
Then clients would start sending random metasploit-esk requests to those IPS
It would be easy for Google to remove the guardrails from WebAssembly in some sort of public testing version of Chromium
Google is not the authority on WASM, W3C is. Google diverging from the standards and removing any guardrails would result in “This page only works in Chrome” kinda bullshit we’ve seen before
It’s not a big red flag, but it indicates that the product is not fully open source. You can get the full community edition from Github, but for the Self-hosted Enterprise version you have to contact sales.
So all the Enterprise features are most likely closed source, and when you buy/license it, you’ll just get the compiled version. And since their Cloud hosting model has a “Per 1,000 sessions/mo” model, their Enterprise self hosted model might have that as well. So it’ll have some kinda DRM/License managing, and maybe a “call home” to check your license or usage every once in a while
Just wait until she learns child processes get aborted
No. I know this because a couple of times my license expired, and 30 days before it does you’ll just get a little warning in the IDE - or in tools like Resharper. After that it just stops working.
I remember this post like it was yesterday, and she didn’t have her shit together at all.
All she had was a Z-sphere dragon in ZBrush poorly photoshopped on top of a lumion render, and an overambitious idea
Well TAI stands for International Atomic Time and “international” generally pertains to Earth-bound locations.
Coordinated Universal Time sounds like it has a bigger inclusivity scope
Otherwise we’d have to rename TAI to “Intergalactic Atomic Time”
base63? I’d guess you’d mean base64?
Anyways, doesn’t that fuck with performance?
I’m using this in production: RT.Comb - That still generates GUIDs, but generates them sequential over time. Gives you both the benefits of sequential ids, and also the benefits of sequential keys. I haven’t had any issues or collisions with that