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Joined 1 year ago
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Cake day: July 18th, 2023

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  • It is genuinely ridiculous how much content there is in this game for the price. Like, a lot of it looks like an excuse to play the same levels a dozen times with minor variations, but then there are tons of levels, lots of events, ongoing updates with new content of all types, so many different towers and upgrades to play with, community maps to add even more variety… It looks like I’ve played over 200 games and I have so much of the game that I haven’t even touched yet.


  • Just to throw a few other options on the pile:

    • Valheim is more combat oriented, but is probably my favourite survival crafting game after Subnautica. You’re playing vikings trying to earn their way into Valhalla. I die a lot. Very fun.
    • Planet Crafter is more chill, more jank, and more linear, but it’s a survival crafting game that is clearly heavily inspired by Subnautica. You are sent to a mars-like planet to terraform it as part of your prison sentence. It’s a great podcast game, just build and explore and watch numbers go up.
    • Less on the survival crafting side of things, the environmental storytelling is also really good in Outer Wilds and Return of the Obra Dinn. Very different games, but they were actually what I went to after Subnautica to scratch that itch and it worked weirdly well.


  • I wouldn’t call it a bug, just that a naive ranked ballot naturally favours the centrist voices. I don’t even mean this in an extreme way: in Canada we basically have three centrist, neoliberal parties running parliament, and this would mean that the Liberals just win a majority almost every time. NDP voters generally won’t vote Conservative, Conservative voters won’t vote NDP.

    This can turn into a bug because it ends up pushing other voices out: if the popular vote suggests equal support between left, right, and center candidates, you would typically hope the make-up of the government reflects that, but more likely it would look like a center majority. There are ways to mitigate this (large number of parties, electing multiple candidates on a ballot, proportional components of the vote, etc) but ranked choice on its own tends to be a centralizing force, not a way to get a more representative democracy.

    Again, not a bug, and I definitely wouldn’t call it worse than FPTP, just making it clear that it has its own biases that are worth taking into account.





  • I have a few evergreen notes that I update as needed, but the most frequent one is simply a list of what books I have on preorder and when they’re expected to ship. I have a book buying problem.

    Otherwise most of my notes don’t get referenced often because they’re stores of knowledge, not items related to active projects. I have several reference docs for fiction writing and DnD that I reference and update often because I work on those projects often, but my note on the Zanclean Flood is just obviously not going to come up almost ever. But writing is how I learn, so I wrote about it 🤷




  • My prediction is that people will overhype it with lots of hopes for super complex systems, call it shit when it has fewer mechanics and civs than 3/4/5/6 with all their DLC, and then eventually decide it’s good after a couple years of DLC and patches.

    You know, the usual Civ cycle. I’ll probably buy it day 1 assuming it isn’t actually broken, per usual, and dump a couple hundred hours in it, per usual.





  • If the bad guy hears rumours about someone asking the question, does anything change?

    When a clock fills in these contexts that should indicate that something needs to happen, and that something likely requires PC response. So if it isn’t going to significantly impact the PCs until the third clock, it may as well be one big clock with stuff happening in the background as it fills. But if each clock has an impact and the PCs can do something to impact future clocks, stacking makes sense.

    Regarding handling the consequence: it definitely depends. I’ll sometimes use a clock if they’re trying to overcome some major obstacle, so filling it means that they have less to deal with and that’s probably going to be an RP exercise. But most of the time it’s going to result in a change in position, or a need to resist something, or even a material change in their crew’s territory that requires some response. In the example above, especially for such a large clock, I’d probably have the consequence be something like the bad guys invading their territory targeting the PC asking questions, which requires more than a mere change in position to resolve. That could involve a full-on heist to thwart.