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it’s not about using all 100 IP addresses for every atom
it’s about having large enough ranges to allocate them in ways that make sense instead of arbitrarily allocating them by availability
it’s not about using all 100 IP addresses for every atom
it’s about having large enough ranges to allocate them in ways that make sense instead of arbitrarily allocating them by availability
The commerce should be regulated imo- there’s a lot of bad things people will do for profit when not properly regulated.
That doesn’t prevent you from growing your own or consuming your buds bud, that’s just personal use and does not need to abide by the same regulations
it’s typically up to the distribution to configure things like that, and many Linux distributions do come in both server and desktop or workstation variants like Ubuntu desktop vs Ubuntu server, or RHEL server vs RHEL Workstation
I can’t say how well they tune these things as I haven’t ran them personally, but they do exist.
You should look into IPMI console access, that’s usually the real ‘only way out of this’
SSH has a lot of complexity but it’s still the happy path with a lot of dependencies that can get in your way- is it waiting to do a reverse dns lookup on your IP? Trying to read files like your auth key from a saturated or failing disk? syncing logs?
With that said i am surprised people are having responsiveness issues under full load, are you sure you weren’t running out of memory and relying heavily on swapping?
I think starlink is more than that as even more things rely on a (good) Internet connection ingeneral than rely on satellites, and traditional connectivity methods leave many people underserved even in countries like America let alone the world.
It definitely has its problems, if nothing else that it’s privately owned and anyone who wanted to compete would then massively amplify those problems.
I think the argument of increased cheating has some merit, but less so in hugely popular games like fortnite. Because no anticheat is actually perfect and people who want to cheat will just use whatever method works. In a popular game like fortnite the demand is high enough that someone will find a way to cheat regardless of Linux support
the question then becomes how much weight are you adding/energy are you consuming by having to carry the weight. I honestly don’t know and considering how heavy batteries are it is likely not that significant, but if you are only getting a few % charge a day then anything eating into that is going to hurt.
I still see some merit in a more utility style vehicle where you do expect to take it out camping, but for a daily commuter I think most people would prefer the sunroof to the trickle charging.
Also as an apartment dweller… I just wish they’d make normal wall outlets more available. Not everyone needs a proper fast charger but only having a few inconveniently located ones to fight for also sucks. But if more spots could just plug in and slow charge that would be a huge improvement
it sounds like the unlikely outcome of two reasonable policies.
you might not get back the device you send in - say it’s a simple broken screen and they’re willing to cover it. its easier to just send you an already refurbished identical model and then toss your phone into the queue to be fixed later.
unauthorized parts may violate your warranty and whatever you send in isn’t going to get repaired.
They should still just return it. but if you know it’s not covered you shouldn’t really send it in and it makes sense to cover their ass policy wise even if they do make an effort to just return them.
There was the original quake/quake world team fortress, ported reasonably accurately to halflife as TFC officially
Unofficially pretty much every game that was moddable at the time had some variant of fortress. unreal fortress, quake 3 fortress, enemy territory fortress(basically q3f but made free by porting to a free game)… and even when halflife2 came out that trend continued and the community made Fortress’s Forever.
All of those games feel very much the same, some with slight additions, but all clearly the same ‘DNA’.
And then there’s TF2 which released with a last minute decision to remove both grenades and the class specific utility grenade. And RNG crits. And then over time they even added ways you could majorly change how each character played as cosmetic only hats were replaced with things like turning the demonan into a melee knight…
I’m not saying all of this to still be rehashing complaints about TF2 in 2024… but just to add some context when I say that TF2 was a huge departure from the DNA of Team Forteess, and it’s totally okay for TF3 to change things up yet again.
Many TF2 diehards will consider it disrespectful and complain, just as I made these same complaints when TF2 released. But it will be okay. TF3 would get its own audience and get a new generation loving it the way you love TF2 and I loved TF
it’s not a valid comparison really. this is an alternative to an emulator than a ROM.
If you used this to compile a native version of space invaders that ran incorrectly it would be no worse than if you used an emulator to run space invaders that ran incorrectly. in either case you treat it as a bug in the emulator/recompiler and fix it and re run the process.
Nobody is suggesting deleting their roms and keeping only the current copy of a recompiled game. I don’t think that would even work… as far as I know you still need the original ROM to load inside of the recompiled executable for the non-code assets.
no product recommendation but in general KVMs can’t handle high bandwidth displays. Maybe some can but the vast majority are meant for 1080p60 desktop use.
if there was actual choice involved you might have a point but it doesn’t really matter what changes when you don’t have the ability to decline.
but for the record I believe this update removed your right to legal recourse and forces you through binding arbitration, so yes, this one does have something worth being pissed about.
I generally prefer rogue likes these days for the variety, but I do think meta progression can also make it feel like wasting your time in a different way. The game becomes gated by wasting enough time to unlock the rest, and doing so can feel more like an inevitability than an accomplishment.
it does feel ambiguous though as even what you outlined misses a 4th case. if null means delete, how do I update it to set the field to null?