🯁🯂🯃🮲🮳 ← If you can see this, you are cool.
Tech nerd with social capabilities. Enjoys simulation games, pen and paper roleplaying, drinking beer and messing with technology while listening to Hatsune Miku.
Engine programmer of We Are Football at https://winningstreakgames.de
#flightsim #aviation #penandpaper #pathfinder #tabletop #ttrpg #linux #steamdeck #selfhosting #postmarketos #cplusplus #cpp #opengl #simd #hatsunemiku #vocaloid #anime #archlinux
searchable #fedi22
@kde@floss.social @kde@lemmy.kde.social Thank you. I was actually just looking for a 2D vector animation program.
@Plume Oh yeah and this: Start the game in a neutral area or room where you can test the controls and sound are working properly and ensure the performance is right BEFORE the intro cutscene plays.
@Plume The Witness has no menu and no savegames. When you boot it up, you’re instantly exactly where you left off.
This doesn’t work for all games, but I wish more games would do it like that.
@AnonStoleMyPants @tal And being able to pause a cutscene (That includes putting the system to sleep now!)
@ThemboMcBembo @ProvokedGamer That’s a good way to think about it.
@PuppyOSAndCoffee Probably nothing for a N900 but I’ve heard so much of it. I really should give it a try. How does Enlightenment run with older hardware? I’m talking 8-10 years old.
@MonkderZweite Well, a window manager is for managing windows, right? So, having it also provide a list of windows to click on is resonable, in my opinion.
I should’ve added that I’m planning to run it on a Nokia N900 with 600 MHz and 256 MB RAM, both #XFCE and #LXDE are way too heavy for it. Also, most of their menus don’t fit on the 800×480 pixel screen.
Honestly, that’s all I want but stripped down so it can run on a system with 256 MB RAM.
@jthecoder @linux@lemmy.ml @linux@lemmy.world @linux@programming.dev @linux@sh.itjust.works
I haven’t looked too deep into what’s possible with the config files of i3 or awesome. Maybe I should do that first. I just assumed they would be too keyboard focused. I want everything to be visible on screen, so you don’t have to remember hotkeys.
@douglasg14b @fwygon I love Kagi. For technical topics, the search quality is unparalleled. For everything else it’s about the same.
@aksdb @neon_arch Oh yes! I used SearXNG and it was quite slow.
@Lojcs You think so? It must do something on the hardware level. If you install something like @postmarketos and let the deivce just sit doing nothing with its screen off, the battery doesn’t last nearly as long as with Android. There must be some trickery going on…
@pjhenry1216 @MyUnclesSecret Not quite. A gas stove requires gas. I can run it from canisters if I want to. In fact, I know someone who does.
@sambeastie @OwlPaste What kind of problems did you run into?
@stappern The math is simple. We know through analytics that we have 25% more active copies than we had sales.
So, based on what I said previously we’re missing out anywhere between 0% and 25% of revenue. Since the truth often lies somewhere in the middle, I argue that we lose some money. But we will never know how much it actually is, or how much impact piracy actually has.
One thing is for sure: If absolutely everyone would pirate the game, I would loose my job and couldn’t pay rent anymore.
@stappern @Talignoram6571 It’s a difficult question. I’m a game developer. We estimate that about 25% of all active copies are pirated.
If all pirated copies would just disappear, would those people go buy the game? I don’t think so. They would just stop playing. They don’t care about the game enough to spend money, or they really just cannot afford it.
But you could argue that more people are playing the game, and they might buy a sequel in the future.
So, do we loose money? Yes, a little.
@klangcola tfw your laptop is more powerful than your desktop. But I’m glad it worked out for you!
@marx2k For smaller LAN parties I recommend this: https://www.d-lan.net
@thisweekinkde @kde@floss.social @kde@lemmy.kde.social Those are some very good fixes and improvements! You can really tell you guys are finally done with the Qt6 migration stuff.