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Joined 10 months ago
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Cake day: August 27th, 2023

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  • Strong disagree. Voting is preliminary moderation. It’s the wisdom of crowds. The fact Lemmy does nothing to hide comments at +1 -48 is fucking horrifying… especially when mods don’t just delete that shit, despite demanding all responses to it be “civil.” As if gentle and polite replies are appropriate in the face of plainly intolerable horseshit.


  • They really were the best possible group to deal with such a loss. See John Cleese’s Eulogy:

    I guess that we’re all thinking how sad it is that a man of such talent, such capability and kindness, of such intelligence should now be so suddenly spirited away at the age of only forty-eight, before he’d achieved many of the things of which he was capable, and before he’d had enough fun.

    Well, I feel that I should say, "Nonsense. Good riddance to him, the freeloading bastard! I hope he fries. "

    And the reason I think I should say this is, he would never forgive me if I didn’t, if I threw away this opportunity to shock you all on his behalf. Anything for him but mindless good taste. I could hear him whispering in my ear last night as I was writing this: “Alright, Cleese, you’re very proud of being the first person to ever say ‘shit’ on television. If this service is really for me, just for starters, I want you to be the first person ever at a British memorial service to say ‘fuck!’”


  • It is by far the stupidest game I’ve ever cried over. You fight bee guy, a soviet catboy, an astronaut with spaaace maaadness, uncle grandpa who invented sniping, a ladder, a dead man, your gay lover who shoots lightning, a screw-tank, your thrice-betrayed boss with an animated snake tattoo, and the soviet catboy again, and it is all somehow a genuinely moving experience that also serves as criticism of late-20th-century geopolitics.

    And it was stupidly pretty for the PS2.








  • Length alone makes them obscene. The classic example in games is minigames during a load screen - which happened in exactly one game, and then belonged to Namco until after we stopped caring about load screens. They strangled an entire subgenre. The feature was not allowed to exist, in an industry built from collective incremental experimentation.

    Twenty years is an eternity in computing.

    Twenty years ago, shaders weren’t a thing.

    Twenty years earlier, video cards weren’t a thing.

    Twenty years earlier, home computers weren’t a thing.

    The entire RPG genre emerged from dork-ass teenagers wasting time on mainframes between 1973 and 1976. If the concepts involved had been patented and locked away, there would not be games with first-person perspective, overhead maps, generated dungeons, turn-based combat, or inventory, until the Nintendo 64.