I really hope so. Last code I reviewed was full of !! and companion objects trying to emulate Java static instead of top-level consts. Even I’m still trying to figure out what idiomatic Kotlin looks like. We got a ways to go…
The interoperability is both a blessing and a curse imo since it let us half-ass the integration by leaving a bunch of Java code unconverted. I could start refactoring everything but then my team would stop reviewing my PRs due to the diff size (and then my manager would eventually find out that I’ve been using up work time doing this instead of shipping features during crunch week).
I really much prefer Kotlin to Java. I just wish my team had actually had a commitment to it instead of just sorta using it with no migration plan.
This is literally how this all started for us lol. Senior wanted to try to migrate everything to Kotlin in our project. Migration never finished. Now one of our major repos is just half Kotlin half Java. Devs on our team learn Kotlin by unexpectedly encountering it when they need to touch that code.
…and then there’s Go who just won’t let you compile at all
“Dr. Prof. Mann, I really didn’t understand anything about UNIX on that last midterm. Can we go over how to touch
and finger
after class?”
It’s obviously:
Traceback (most recent call last): File “./main.py”, line 2, in <module> AttributeError: ‘str’ object has no attribute ‘length’
I did not expect this to get an s2. Very excited!
In no particular order:
Building and running a multiplayer game on one might be cool. Websocket is nice for making simpler real-time games for the browser. Godot also has multiplayer networking support but I’ve never tried it before.
You do have to open up the Pi to the public Internet though to get any people to play. I use Tailscale Funnel but there are probably also other tunneling solutions
Not the red ones but I like yellow dragon fruit
Lurked on reddit for years before quitting altogether bc the mobile app was hostile and web was basically gated off. Then was exclusively read-only on Hacker News and Lobsters for a while until I realized I didn’t want to think about only tech all day and now I am here.
I think the nice thing about Lemmy for me is the size. It feels active enough that it’s not dead but not so big that I feel compelled to just stand and watch on the sidelines.
Our flags are dynamic. Service basically reads them from an env var at runtime to determine if requests go through.
Security, at my place at least, has been very conservative about not launching stuff into prod until they’ve pentested in our test stage which has kinda forced us to do waterfall :|
Yeah we have a test stage where everything is mixed together. It’s just that we directly promote that test stage to prod so we can’t really separate all the features back out for prod without cherry-picking. The other idea we came up with was just letting test flow to prod and locking WIP stuff behind feature flags. I don’t think the security people would like that idea very much though…
I’m the dev that got assigned to be the release manager lol
The project I’m on also requires deliverables from other teams that are not under my manager’s control so no idea how coordination is gonna go
Hi I’m the Asian kid and for some reason this is also true for me
ngl I’m very excited for the spice and wolf reboot. It’s probably going to have a hard time living up to the original but still wanna see how it does (and if they adapt more content from the LNs)
Delicious in Dungeon x Star Rail
I guess this patch’s event has you exploring an endlessly deep space labyrinth with no space anchors so your only choice to keep the party alive is synthesizing consumables from enemy drops?
They’re the same :P
VSCode with Go language support: removes unused variable on save “Fixed that compilation bug for ya, boss”