Sucks to suck I guess.
Except for tha time with Windows 8 where they tried to get rid of them.
I just want my privacy back.
It’s a discipline.
I run Emby and MythTV on a Beelink Mini PC. It is a little pricey compared to some of the options you mentioned but not by too much. It works really well and is very quiet:
https://www.amazon.com/Beelink-SER5-5560U-500GB-Computer/dp/B0B3WYVB2D
I would go past underrated and day much maligned.
“> driving out rivals, diminishing competition, inflating advertising costs, reducing revenues for news publishers and content creators, snuffing out innovation, and harming the exchange of information and ideas in the public sphere.”
I feel like it is going to be hard to prove that Google’s anti-competitive actions have inflated advertising costs. Also, did news publishers lose revenue because of Google or was it Craigslist and jobs sites that killed their classified business?
Google is definitely a monopoly and has acted badly, but proving the harm in this way is going to be tricky. The government should go after them for privacy, the place where they have clearly abused their relationship with the public. Google normalizing spying on users has created the data economy that has resulted in us being spied upon us all the time and having all of our personal data being leaked over and over again.
As someone who has administered networks and written policies like this the concern here is that you will run an open network that may be used for piracy, hacking, DDOS or to send bomb threats. Tracing down this type of behavior is required by law and allowing students to run open networks makes this near impossible.
Champions of Midgard - Because Vikings! Its a resource management based game where you go on journeys to fight magical monsters. Its pretty tight and you can play a complete game in one-two hours.
Pandemic - I mostly enjoy this because it is a co-op game. You all fight the disease! That said the game mechanic is pretty fun and can be challenging.
For a D&D cooking show, check out Delicious in Dungeon!
Clerks
Fmovie is a new one I never heard of before. Good thing they mentioned it so I know to avoid it in the future.
Here is a famous faked photo of fairies from 1917 -> https://en.m.wikipedia.org/wiki/Cottingley_Fairies
Some great advice here. I also like this piece of verbal judo: “I have taken up too much of your time, I will let you go now. I have bored you enough with my pedantic nonsense.”
The most powerful thing you can do as a parent is set an example. Not so much in how you socialize with others necessarily, but how you socialize within the family. This sets norms of behavior that your children will model in their interactions with others.
Nit exactly a movie, but I rewatched the first season of True Detective. It is a Masterpiece, IMHO.
They had no choice but to settle because much of the evidence was the result of torture and could have been invalid in a trial.
The classic arcade game Venture. Go ahead, make my day:
https://archive.org/details/arcade_venture#
Venture is a 1981 arcade game by Exidy. The goal of Venture is to collect treasure from a dungeon. The player, named Winky, is equipped with a bow and arrow and explores a dungeon with rooms and hallways. The hallways are patrolled by large, tentacled monsters (the “Hallmonsters”, according to Exidy) who cannot be injured, killed, or stopped in any way. Once in a room, the player may kill monsters, avoid traps and gather treasures. If they stay in any room too long, a Hallmonster will enter the room, chase and kill them. In this way, the Hallmonsters serve the same role as “Evil Otto” in the arcade game Berzerk. The more quickly the player finishes each level, the higher their score. The goal of each room is only to steal the room’s treasure. In most rooms, it is possible (though difficult) to steal the treasure without defeating the monsters within. Some rooms have traps that are only sprung when the player picks up the treasure. For instance, in “The Two-Headed Room”, two 2-headed ettins appears the moment the player picks up the prize. Players die if they touch a monster or the corpse of a monster. Dead monsters decay over time and their corpses may block room exits, delaying the player and possibly allowing the Hallmonster to enter. Shooting a corpse causes it to regress back to its initial death phase. The monsters themselves move in specific patterns but may deviate to chase the player, and the game’s AI allows them to dodge the player’s shots with varying degrees of “intelligence” (for example, the snakes of “The Serpent Room” are relatively slow to dodge arrows, the trolls of “The Troll Room” are quite adept at evasion). The game consists of three different dungeon levels with different rooms. After clearing all the rooms in a level the player advances to the next. After three levels the room pattern and monsters repeat, but at a higher speed and a different set of treasures.
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Released
1981