• outadoc@beehaw.org
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    11 months ago

    It’s telling that Apple is trying to develop Proton-like tools for macOS, but even Valve, who are very actively developing them for Linux and have invested in porting software to macOS for years, are sort of giving up. Apple is so, so bad at working with game devs, it’s amazing. I’m guessing they did their own thing internally and just published it instead of actually working with Valve and listening to the industry, as always.

  • ShaunaTheDead@kbin.social
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    11 months ago

    I have a feeling this response is directly related to how Linux users for yeeeeeeears have been told “we won’t support Linux because there just aren’t enough users to justify it”. Now that there are official more Linux users than Mac users it makes sense to support Windows and then Linux if you can only afford to support the 2 biggest operating systems, but yeah, I really think this is more about Valve pulling a switcheroo on the usual “not enough users to support Linux” line we always hear.

      • ShaunaTheDead@kbin.social
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        11 months ago

        Of course, that’s what I was implying. The Steam data set for Operating Systems includes the Steam Deck under “Linux” which is why it’s suddenly jumped up above iOS users. I’m saying that I think Valve employees are obviously Linux enthusiasts and have heard that line from video game developers for years, so now it’s giving them a little bit of schadenfreude to say it about iOS users.

  • Psythik@lemm.ee
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    11 months ago

    Good. I hope more developers follow suit cause maybe it might finally convince Apple to start selling PCs with proper GPUs in them again. It won’t happen, but I can dream.

    • lemillionsocks@beehaw.org
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      11 months ago

      I cant imagine apple cares all that much. They already gave up the PC gaming demo a long time ago while making quite a bit of money on mobile gaming.

  • elouboub@kbin.social
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    11 months ago

    I mean… if Apple makes it a shit platform to support, this isn’t a surprise. Valve can control the entire environment on Linux. If something goes wrong, they can look at the code of the kernel. On Mac, they have to ask Apple for support. For <1% of the player-base, that’s way too much of a hassle.

  • Chewy@discuss.tchncs.de
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    11 months ago

    I don’t like this decision, since I know the lack of support for different platforms than Windows as someone playing on Linux. Valve invests into proton and thus game support on Steam Deck and ChromeOS, so I’d have thought they’d make sure CS runs on macOS too.

    • stardust@lemmy.ca
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      11 months ago

      Big difference I see from Linux and Windows is that they are OS that can be installed on different devices. MacOS is not the case, and even trying to get Linux to be stable and reliable on Apple hardware after the move to their own CPUs is a project in itself with Asahi Linux.

      So I can see the lack of interest with how MacOS is a very restrictive Mac hardware only type experience for most people with how getting a hackintosh working is rather involved.

  • Perfide@reddthat.com
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    11 months ago

    This is pretty fucking shitty. This would be fine if they didn’t supplant CSGO entirely with CS2, but they did.

    • OfficialThunderbolt@beehaw.org
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      11 months ago

      If it’s any consolation, the Windows version runs on macOS Sonoma, but you need to use Whisky to install Windows Steam & launch it from there. Also, you need to adjust some graphics settings that can only be adjusted using the command line, or the frame rate will be unplayably bad.

      I feared that CS2 would use some kernel-level anti-cheat solution, which would prevent it from running on macOS, but it doesn’t.

  • dark_stang@beehaw.org
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    11 months ago

    Apple doesn’t ship consumer systems with dedicated GPUs in them and they’re on their own custom silicon now. Developing cross platform games for them must be a major PITA.

    • OfficialThunderbolt@beehaw.org
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      11 months ago

      The GPUs aren’t really a problem; the M2 Pro/Max/Ultra chips are much more powerful than Intel’s integrated GPUs, are very competitive with other mobile GPUs, and are competitive with all but the high end of desktop GPUs. The main thing holding them back is they consume less electricity, which is important in a laptop, but is not necessarily important in a desktop PC.

      The problem is, game developers tend to pick the platforms that will make them the most money, and Microsoft has held an uncontested monopoly on the PC OS market for more than thirty years now. They have held onto their monopoly for so long because they have the high ground on GPUs (Apple has a grudge against Nvidia that probably won’t go away until Tim Cook retires), and they also hold a number of popular games that are exclusive to Windows (Call of Duty, FIFA, Madden, Final Fantasy, Counter-Strike, Fortnite, Diablo, Far Cry) whereas Apple’s highest profile exclusive macOS game at the moment is Hello Kitty.

      It seems like each time Apple makes gains in the PC market (iPod/iPhone halo effect, keeping controversial UI changes to a minimum), Microsoft gains one and a half times that.

  • SavvyWolf@pawb.social
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    11 months ago

    In terms of numbers (according to the Steamwide statistics, which may be different than CS:GO), MacOS isn’t that far behind Linux in terms of usage. I get that Valve is pushing Linux and all, but this a bit scummy (saying this as a Linux user)…

    Unless there is more Politics involved. My understanding (and I may be wrong) is that developing software for Apple is basically a quagmire of regulations, proprietary lockout and big pits you need to pour money into.

    Also, strictly reading https://help.steampowered.com/en/faqs/view/73EF-08A3-0935-6369 they didn’t say that they were discontinuing it BECAUSE of lack of playerbase, but that they didn’t expect it to have much impact due to the small playerbase. Low player count is probably one reason, but I suspect there might be more factors in play.

    EDIT: I know the article does mention the API issues, but I’m just a bit annoyed that they decided to title it the way they did for clickbait.

    • lukas@lemmy.haigner.me
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      11 months ago

      Apple just shoots itself in the foot with proprietary APIs that nobody else supports. Why should Valve write an additional translation layer for an OS that’s less used than Linux? macOS was always bad for gaming, it merely got worse.