• edgemaster72@lemmy.world
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          4 months ago

          Random Nintendo execs show up to your house unannounced.

          “We would like to play”

          You stare at them blankly for a beat then shut the door in their faces. This is your time away from the world and its demands. No one will take that away from you.

    • Kiosade@lemmy.ca
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      4 months ago

      That whole era had really shitty design. “Sleek this, minimalist that. Only black/white/greys allowed”. Got old real fast.

    • _NoName_@lemmy.ml
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      4 months ago

      My brain just did some work. Now I can’t unseen this as that manly handshake scene from Predator. The two 'i’s are the guys, and the ‘W’ is a zoom-in of their handshake.

  • Th3D3k0y@lemmy.world
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    4 months ago

    I still contend that the GameCube controller is the best designed controller on the market in terms of comfort and usability.

    • VindictiveJudge@lemmy.world
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      4 months ago

      Generally, but it has some issues. I found the C-stick to be very uncomfortable with the lack of a cap, and you can’t really press two face buttons at the same time unless one of them is A. The latter isn’t usually a problem, but certain games, like the Arkham series, would be virtually unplayable. That there’s only one shoulder button on one side is also pretty weird. The dual stage triggers are pretty neat, though, and the only other controller I’ve used with them is the Steam Controller, which has a pretty steep learning curve.

      • catloaf@lemm.ee
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        4 months ago

        Yeah, figuring how to roll my fingers among the face buttons to do fancy stuff in Metroid Prime was tricky. I also like to use my thumbs to reach across the controller to the dpad and c stick on the opposite side so that I can change visors while on the move, for example.

        • Buddahriffic@lemmy.world
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          4 months ago

          Yeah, it shows just how good of a game Metroid Prime was because it was still amazing despite very awkward controls.

    • The Picard Maneuver@lemmy.worldOP
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      4 months ago

      Using different sizes and shapes for the buttons based on frequency of use (and to help new gamers not have to look down) was a really smart idea.

      • TachyonTele@lemm.ee
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        4 months ago

        The haptics are great on it. But the pads aren’t good replacements for sticks.

        • offspec@lemmy.world
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          4 months ago

          I can’t play souls games on anything but a steam controller. The pads are so much better than a stick for camera movement, and the pads are incredibly useful with the games’ awkward layout for sprinting.

      • funnystuff97@lemmy.world
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        4 months ago

        Currently playing Armored Core 6 with a Steam Controller, and I love it. But… the right track pad leaves a lot to be desired.

        The best aspect of the Steam Controller, without a doubt, is the modularity and shareability of it. The standard control scheme a game tries to assume, most of the time it stinks. But being able to browse through community-made control schemes and finding one that works for me is fantastic. The highest downloaded control scheme for AC6 got me 95% of the way there; I just had to change the bindings of the back pedals to suit me. Now it uses the track pad and the gyro in conjunction-- track pad for big sweeping movements and gyro for small adjustments-- and I love it.

      • Bgugi@lemmy.world
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        4 months ago

        @iorale@lemmy.dbzer0.com

        I think steam controller has some shortcomings. Deck definitely has better controls.

    • PM_Your_Nudes_Please@lemmy.world
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      4 months ago

      The C-stick and Z bumper are the two big weaknesses. If it had a proper twin-stick design instead of the C-stick nub, and actual bumpers that felt good, it would hands down be the best controller ever designed.

  • Hugh_Jeggs@lemm.ee
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    4 months ago

    Kinda related -

    The logo of Annecy, capital of Haute Savoie -

    Why it’s so clever - the flag of Haute Savoie -

    Edit, forgot to add, the Swiss flag has red gaps at the ends of the white cross, in case you were wondering

  • squirrel@lemmy.blahaj.zone
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    4 months ago

    It still bothers me that the cube inside the cube is bigger than the outer line, despite forming the outer line during the intro animation. It will never stop bothering me.

    • catloaf@lemm.ee
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      4 months ago

      It’s in the foreground. The appearance of lining up with the rest is just an optical illusion, like the penrose triangle.

    • MagnyusG@lemmy.world
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      4 months ago

      The N64 logo was equally as creative maybe even more, with its 64 faces and 64 vertices.