Like I cannot fucking figure it out and since I’m BANNED ON REDDIT AGAIN I can’t post on the one place where someone might actually answer this other than here or I guess the steam forums but fuck the steam forums.

Anyway, I have never, ever, in like hundreds of hours of gameplay, taken territory and not had a secession shortly after that I’ve had to crush. The turmoil in conquered territory is always >50% and it’s basically impossible to build enough to meaningfully affect standard of living to reduce radicals before the secession triggers, especially because of the massive construction penalties from the turmoil.

Like I do not know what I, the player, am supposed to actively do aside from wait for the inevitable secession and crush it. Then it never happens again and the turmoil goes away.

Like am I supposed to just never conquer anything until I have 10000 construction points and can turn the conquered territory into a utopia in a few months? Because the timeline to secession is IMPOSSIBLY short.

  • RyanGosling [none/use name]@hexbear.net
    link
    fedilink
    English
    arrow-up
    1
    ·
    4 months ago

    There is still something antisocial about playing a game where you have a computer simulate a crude simulacra of human interaction and a sense of community.

    So true. I will get together with people to pretend to be vampires and knights and elves and go on magical adventures instead of doing the same thing on the computer

    • oregoncom [he/him]@hexbear.net
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      4 months ago

      Yeah that is significantly better. TTRPGS are an actual social event where you interact with real people and see their faces and shit. Please go do that. But also in DnD in particular you’re literally larping ethnic cleansing the brown greenskins