I’ve certainly noticed that my patience has dropped off a cliff.
When I was young, I spent hundreds of hours in RPGs. Then I got into roguelikes, which are like RPGs, but condensed down. Well, and now I’m microdosing this crack, because the condensed version of roguelikes is apparently puzzle games.
A good rogue like is a super complex puzzle with randomness thrown in! Completely see the similarity.
Only RL I went hard for was DCSS for some reason, and it’s hard to estimate how much time I put into that over the years. At least as much as other heavily played AAA or MMO type games for me. What about you?
Ehm, well, I may or may not be moderator of a DCSS community here on Lemmy. 😅
Yeah, I decided to write “roguelikes” up there, but 99% of my roguelike time, I’ve also spent in DCSS. It being more puzzley than many of the more recent roguelikes has certainly played a role…
The issue is, as a kid, you had lots and lots of time, and also little access to Internet forums for general game info.
Back then, you got a game and that became your whole focus for a few days instead of a few weeks/months.
Games in general were less complex and less forgiving so you were more used to playing simple platformers in which you could die and lose 20 mins of progress.
So overall, the attitude was to put effort, invest and challenge yourself (not with online play) when it came to gaming.
So given all these factors, your attitude towards games and the type of games were difference, hence why a simple platformer without much story and repetitive gameplay was the shit back then.
I thought altered beast was the pinnacle of two player gaming at one point. I played it recently and decided to do laundry instead.
I could never beat the first level when I was a kid. But I played that game over and over and enjoyed every minute of it.
My tolerance for repetition has gone waayy down. It used to be so common to die and then start over in a game, trying to make it just a little further at each go. It never seemed boring to me, but I have very little tolerance for games that make me do this now.
It was cool to waste a few quarters on at the arcade, but the entire game is actually only 15 minutes long, has terribly unrewarding gameplay beyond going beast mode, and is super repetitive.
MKII is still sweet. So is killer instinct, Mike Tysons punchout, tecmo bowl, super dodge ball, most of the Mario games, ff 6 and 7, chrono trigger, the first Mario kart, some of the zelda’s, and a ton more.
I remember Altered Beast’s graphics being a lot better than they are.
Never had that, sorry. I come back to games I was obsessed with and begin obsessing over again. Games I found incredibly funny are still incredibly funny. I sometimes find games shorter than I expected them to be.
Counterpoint, there are also games you tried and HATED as a kid, that you might now like as an adult.
As I kid I had a lot less need for quality story telling, and roll play, probably a lot less interest in gardening simulators too. There’s probably lots of stuff you thought you didn’t like.
Roll play? Role playing as a roll?
Katamari
Addicted to Craps, I gotta throw a couple each day, butt when I think about it - it’s really money down the toilet.
My version of this is 4X games. I always was intrigued by them as a kid, but I wasn’t nearly patient enough or willing to put in the time to understand them. As an adult I’ve finally been able to enjoy them.
I’m the opposite. I played the hell out of 4x in college and early adulthood. Now, I just don’t have the time or patience for them.
I think another part of it is that gaming as a kid and gaming as an adult are for entirely different purposes a lot of the time. I still game for entertainment, but also as a way to unwind. It’s just relaxing to me and if I can get into a strongly written storyline, the stresses of my day fade away.
But as a kid, I gamed because gaming was flashy and fun and challenging, and then I wanted to talk to my friends about it after I beat yet another game.
Me with Bionicle: The Game.
A little of column A, a little of column B.
Idk if it was because it was on an emulator, but when I played Smash for the N64 with friends, all I could think about was the controls felt very clunky and how much smoother Smash Ultimate felt by comparison.Nope, that’s just how it is. I would argue that smash ultimate is their best version by many regards. It is very fluid. My only complaint is there is no subspace emissary like plot in it. Instead prompting for a bunch of matches.
This is how I felt when I played Kindgom Hearts 3. It was a true sign to me that I didn’t have as many interests as I did as a kid
It is far more likely that their expectations have changed.
I think that’s a fair comment, and to extend it a bit further, people expect a standard quality of life in games now that either have emerged over the years a a positive gameplay trait (regenerating health, accessibility customisation, the yellow paint guide) or a technical innovation (auto save, autoaim, customisable graphics etc).
I find it really tough going back to play Perfect Dark (the original, not the excellent remaster) and really struggling to play through the brilliant game at sub-20fps; or playing Metal Gear on the NES without the ability to return to the same room on death, seeing as the password system was a bit clunky.
We’ve come a long way, largely for the better.
There’s a free PC remaster that is said to be excellent. I’m trying to learn how to get it to work. It’s been years since I fucked with emulators.
I don’t think this ever happend to me. I started on the GBA and to this day every single RPG I played on there holds up - might be specific to the genre. I never played much else.
Your top RPG on the Game Boy Advance better be Golden Sun, or else I’ll riot.
Final Fantasy Tactics Advance, I’m a sucker for SRPGs. But Golden Sun is up there for sure.
Since you said “up there for sure”, I guess that’s fine. My promise of riot has now simmered into measured acceptance.
Like you’re at a restaurant waiting for your food. A waiter comes by and you think it’s your order and you start to get excited, but they move in a slightly different angle from you which instantly alerts you that it’s not your order. So now you have to temper your reactions and pretend that you were not fooled that your order was coming to you. This leads to you carefully measuring your movements and reactions in the event someone in the restaurant was observing you, so as not to impress upon them that you, a stranger, were deceived and instead were merely adjusting your posture while you waited patiently. That’s the level of measured acceptance I have right now.
More seriously though - That’s a game I wanted to try out but never played. On my “next play” list I had Advance Wars on it, so I’ll toss FF Tactics on there to give it a go. I liked Fire Emblem on 3DS, and having not really played SRPGs before I did enjoy FE. Figure FF Tactics might be interesting and fun, so def will give it a go!
You might want to know that FF Tactics and FF Tactics Advance are different games entirely, unlike FF V and FF V Advance for example. They couldn’t even keep a consistent naming scheme for ports/new games within the FF franchise.
Now, depending on who you ask, only one of these two is good. I firmly believe FF Tactics Advance is the better game, most ofher people will sing the praise of FF Tactics.
Having played both, just between you and me: FF Tactics has so much jank, I couldn’t finish it despite FF Tactics Advance remaining in my Top 10 since release. It has an awesome story, but there are just so many battles you simply have to restart over and over because the NPC you should be protecting dies before you get a single turn in. And don’t even get me started on the two occasions you get prompted to save your game inbetween two missions - soft-locking your game if you cannot win the second one.
And, SRPG fans are firmly separated by perma-death. Some think the genre needs it and FF Tactics has it. Others, including me, dislike perma-death and FF Tactics Advance doesn’t have it (with few exceptions).
Yeah, I am not sure I can relate either. My favourite games on the NES and SNES when I was a kid are still games I sometimes replay and enjoy today.
Closest thing to the comic I could find would be Ecco the Dolphin, maybe. I had the PC version, and I finished it a few times back then, I was stubborn and a bit bored. Not that long ago I tried returning to it, and maybe try the second game… And wow, it feels like a chore to play.
But even back then, it was not a game I liked that much. I liked how it looked, the creatures you’d meet and the crazy plot, but gameplay already felt tedious and stupidly unforgiving.
Then there is the flip side. I have been playing Galaga for over forty years.
Me knowing I’d probably like defender of the crown when I got older but it’s still boring yet probably set ground we work for mount and blade
I’m having this problem with old RTS games. I remember having SO much fun and they’re just boring as fuck now.
I felt that when I installed Command and Conquer a few years ago. Everything was much smaller than I remembered.
Command and Conquer: Generals was and remains the shit.
Don’t think i ever played that one but the original and its sequel were formative gaming experiences for me.
You gotta try it. It’s so cool. The scale is smaller and you can occupy buildings. Playing as the rebel faction you have suicide bombers and technicals that can upgrade in the field from scavenged parts. The fuel air bomb from the other faction is very satisfying. It’s my all time favorite RTS.
That hit a little too hard.