abc [he/him, comrade/them]@hexbear.nettogames@hexbear.net•If you start playing an RPG by googling "best class" or "best build" - fuck youEnglish
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4 months agolet people have fun instead of turning entertainment into some kind of protestant self-flagellation session.
counterpoint: let games be difficult without whining about how they are not ‘accessible’. why should dark souls ‘have’ an easy mode? why should elden ring have objective markers? if you want to engage with the worldbuilding/actual non-gameplay parts of a Dark Souls or Elden Ring, watch a Let’s Play or read the wiki.
FWIW I do also support accessibility options so that disabled gamers can enjoy games; Elden Ring definitely does lack in things like menu narration options & audio/visual cues, as I learnt from watching my dad play (he’d have to stand and walk close to the TV every time he leveled up and once completely missed the ‘NPC has invaded your world’ pop-up and walked right into them lol; although this is admittedly more of a ‘he mounts his TV way too high and sits way too far from it’ problem but still).
I just don’t think difficulty in terms of gameplay is an accessibility thing. Like, the OP I was replying to said:
Is this an accessibility issue? The average player is not expected to beat the Tree Sentinel or even throw themselves at it continually upon walking out of the Stranded Graveyard on their first playthrough of the game. The game specifically points you towards the Church of Elleh beyond them (the very first NPC you encounter right outside the Stranded Graveyard explains how sites of grace work & point the way) and uses the sentinel to tell you it isn’t impossible to go around or go elsewhere before coming back to a difficult boss/enemy. The site of grace right there points directly towards the church. You’ve already been taught in the tutorial about sneaking past enemies. You can literally go out of your way to avoid the Tree Sentinel and encounter no other enemies (except maybe one bat, from what I recall) by going west and approaching the church from the side/behind.