This is a Rant. I know I should write my own fiction with blackjack and hookers but just let me get it out of my system.

I’ve read some solarpunk at this point (mostly short stories) and the number of times that I’ve read the equivalent of “and we all decided not to be jerks to one another and agreed to a bunch of stuff” it’s basically a meme at this point. Yes, Solarpunk doesn’t need to be hard sci-fi, there can be fantastical elements, but can we get over the “we magically work as one humanity now”?

I think it’s OK to have a world that, without mass media and government control, we would realise that people are friendly and getting things done is easier than it seems, but it’s also OK for this to be done in pockets. It’s OK for there to be raiders and selfish people and people who still endeavour to pollute and it’s OK to have bad guys. It’s OK for the indigenous ways to just be the norm rather than the exception, but there are still a lot of ancap crazies out there.

So, if you’re writing climate fiction / Solarpunk, please consider not doing that. Thanks for coming to my TED talk.

  • cerement@slrpnk.net
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    10 months ago

    still better than “benevolent billionaire saves us all with his special ‘green’ technology that he’s been developing in secret”

    • uriel238@lemmy.blahaj.zone
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      10 months ago

      I like the meme that came not too long ago:

      Frank Herbert: Special drugs will save humanity.

      Isaac Asimov: Special mathematics will save humanity.

  • Andy@slrpnk.net
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    10 months ago

    I might have something for you.

    Do you have any experience playing role-playing games?

      • Andy@slrpnk.net
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        10 months ago

        Some friends and I have been developing a tabletop RPG. It’s a sandbox style game meant to provide the same kind of flexible general foundation for solarpunk that D&D provides for fantasy and Shadowrun provides for cyberpunk.

        Part of what I wanted to achieve with this was giving players the feeling of living in the real world. People disagree. There are factions. Some of it is serious, some of it is silly.

        Here is the game manual: Fully Automated! Solarpunk RPG

        Here are the stories: Fully Automated! Campaign 1: Regulation

        Here are the prefab characters, which give you a sense for what kind of characters you can play.

        It’s currently in beta release with the intention of releasing it fully for free by the end of the year, so you can share it with anyone you want. If any of this appeals to you and you’d like to join one of the play testing sessions, let me know.

  • meyotch@slrpnk.net
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    10 months ago

    No, there cannot be magic in a solarpunk future. Solarpunk is a shovel with a sense of purpose. You can move earth to despoil and destroy or you can move it to further enrich the earth itself.

    The only reason I embrace solarpunk is that I see a clear path to living, even a little bit, in that dream.

      • meyotch@slrpnk.net
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        10 months ago

        Indeed I did like that, much appreciated. It is exactly the sort of hopeful realism I need.

        I think what I was trying to say with my original comment is that, to me, solarpunk sci-fi is the hardest of hard sci-fi. There is such a thing as solarpunk fantasy too, but that genre doesn’t speak to me. Tell me how to make the better world, I beg you. Don’t describe it and then decline to give details.

        The oceans won’t boil, the future that awaits us without a real course correction is much more boring. We can choose by default to accept a near permanent crisis that just grinds on forever and leaves us numb. I still fight against that.

        Good hard stories give courage, a dose of realism and teach us how to make a better alternative. Overemphasis on and slavish devotion to technology got us here. Solarpunk yokes technology in the service of the human, not the other way around. The stories I need are adriot with tech and with the human side of the wrenching changes we face.