in theory i think the design intention is: red = combo tool (most advantageous on hit), blue = blockstring extender/used for set-ups/mix, and white = neutral skip to help big bodies with their mobility issues. in practice though this shit was badly overtuned so red was also busted on block and white was an abomination that did pretty much everything last patch. this led to wild assault being something you kinda just Did in a braindead manner. blue mostly worked as intended but still v strong. worth noting that blue does also give you hit confirms they’re just weaker than what you get from red.
hopefully this patch will bring it more in line with design intentions rather than having WA be a “haha go burrrr” homogenized generalist tool
in theory i think the design intention is: red = combo tool (most advantageous on hit), blue = blockstring extender/used for set-ups/mix, and white = neutral skip to help big bodies with their mobility issues. in practice though this shit was badly overtuned so red was also busted on block and white was an abomination that did pretty much everything last patch. this led to wild assault being something you kinda just Did in a braindead manner. blue mostly worked as intended but still v strong. worth noting that blue does also give you hit confirms they’re just weaker than what you get from red.
hopefully this patch will bring it more in line with design intentions rather than having WA be a “haha go burrrr” homogenized generalist tool